VR for Good funds, fosters and promotes immersive storytelling, focused on social impact.
Racial & Social Justice |
Mental Health |
Racial & Social Justice
VR for Good focuses on narratives that examine the treatment of people belonging to any race, religion, gender, and sexual identity, and aims to use these stories to promote connection, empathy and equality.
VR for Good’s Mental Health pillar is designed to foster understanding of how people think, feel and behave in an increasingly challenging world.
Watch now on Meta Quest
Traveling While Black
Traveling While Black is a cinematic VR experience that immerses the viewer in the long history of restriction of movement for black Americans and the creation of safe spaces in our communities.
"Upstander" is an animated experience about bullying and how anyone can make a difference if we stand up against bullying. Created in partnership with the The Diana Award, "Upstander" challenges us to be part of the solution and not the problem. Be an UPSTANDER!